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[DRAMATIC MUSIC PLAYING]
[ELECTRO MUSIC PLAYING]
NATHAN: You ever wonder, like, different choices?
How we might ended up?
SAM: No.
I like the hand we've been dealt.
[DRAMATIC MUSIC PLAYING]
[GUNSHOTS]
Sam!
[GROWLING]
NATHAN: You, me, together.
We were destined for something great.
[DRAMATIC MUSIC PLAYING]
MICHAEL: Why did I move here?
I guess it was the weather.
[DRAMATIC MUSIC PLAYING]
MICHAEL: Or the-- ah, I don't know,
that thing.
That magic.
FRANKLIN: But I thought we was trying to get out
of this bullshit?
[CAR ALARM BEEPING]
You sounded more and more like a snee-ah-itch
every day.
TREVOR: My job, my score, get your own!
AGENT 14: We should talk about work.
LAMAR: We out here gangbanging like it's '91.
[CAR ENGINE REVS]
[GUNSHOTS]
We all love banks!
Get me a DJ.
[CAR TIRES SCREECH]
Give me a hand with these bodies.
This cannot be traced back to me.
Champagne anyone?
WOMAN: Just sort of smash things.
[UPBEAT MUSIC PLAYING]
So now what?
[UPBEAT MUSIC PLAYING]
[DRAMATIC MUSIC PLAYING]
It was great to kick today off with a look back
at just some of the seminal moments of the last 25 years.
And what better way to bridge our past and our future
than with a game that's graced every PlayStation console,
Grand Theft Auto.
It's been a privilege partnering with Rockstar Games
for many years now.
And we're thrilled to open today with the news
that that partnership will continue with PlayStation 5.
It's now just over a year since we began sharing
technical details of PlayStation 5,
but today's the day that we've been looking forward to
for years, when we get to show you
just some of the games that demonstrate our belief
that PlayStation 5 marks the biggest generational transition
our industry has yet seen.
The content we've curated for today's event
showcases how PS5 has inspired developers
to create new experiences
that are transformative
in how they look, sound, and feel.
Enough from me.
We're gonna have the games do our talking.
[ELECTRICITY CRACKLING]
PETER: A hero is just someone who doesn't give up.
Your dad said that.
He was right.
Now it's your turn.
Go be a hero, Miles.
[SCREAMS]
MILES: Okay.
Let's do this.
[TIRES SCREECH]
[UPBEAT MUSIC PLAYING]
[SPEAKING JAPANESE]
[TECHNO MUSIC PLAYING]
[TIRES SCREECH]
[CAR ENGINES REV]
[UPBEAT MUSIC PLAYING]
[CAR ENGINES REVVING]
[TIRES SCREECH]
[UPBEAT MUSIC PLAYING]
[CAR ENGINE REVVING]
[BEEPS]
[DRAMATIC MUSIC PLAYING]
RATCHET: [SCREAMS]
[GROANS] You all right back there--
no way.
CLANK: It appears that the dimensions
are collapsing on one another.
If we cannot get to--
get to...
Right, the ship.
I mean, we can't be that far.
MAN: I have it in my sight.
CLANK: They have found us, Ratchet.
RATCHET: How do I steer this thing?
CLANK: Ask nicely.
RATCHET: Slow down, please, that's not listening.
[SCREAMING]
CLANK: The dimensions are weakening considerably.
RATCHET: [SCREAMS]
How bad is it?
[SCREAMS]
CLANK: Well, it is certainly not good.
RATCHET: Great.
CLANK: Where are we?
RATCHET: Beats me.
[BOTH SCREAMS]
MAN: How many arms you got, beast?
We've been boarded.
Get off me ship.
Foul creature.
-CLANK: [SCREAMS] -RATCHET: Clank!
CLANK: [SCREAMS] Oh, oh.
Ratchet, we are too late.
Ratchet?
Who?
[DRAMATIC MUSIC PLAYING]
Hi, I'm Marcus Smith, creative director at Insomniac Games.
The entire studio is so excited to be able to share with you
a first-ever look at Ratchet & Clank: Rift Apart.
A brand new full-length inter-dimensional adventure
built from the ground up for the PlayStation 5.
We're doing things we've never been able to do before,
like use dimensional rifts to be able to leap
from planet to planet nearly instantly,
or put ray trace reflections on Clank.
All of our alien worlds are filled with density
and life previously unseen.
Plus Ratchet's all-new arsenal is more exciting than ever,
thanks to the DualSense's Controller's enhanced feedback.
Ratchet and Clank are near and dear to our hearts
in Insomniac and we can't wait to share more with you
in the future, but for now here's another look.
Did you see that?
MAN: Like the ride, bro?
Score for lombax.
GIRL: It's Ratchet and Clank.
CLANK: Sandsharks from above.
RATCHET: Nice Sandshark.
Nice Sandshark.
My heroes.
Was that a Kraken?
CLANK: Or at least a very large octopus.
[CROWD SCREAMING]
RATCHET: Robot?
[SCREAMING]
CLANK: I will never get used to that.
RATCHET: Hey. Break reality.
[LASER BLASTING]
MAN: Don't let 'em get to the boss.
CLANK: There are various reasons they resurfaced
after all these years but just to try
and take over the universe again.
RATCHET: Yeah.
I kind of wish he was doing a worse job.
CLANK: He must have more plans.
RATCHET: That's what I'm afraid of.
[LASER BLASTING]
[MEN GROAN]
MAN: Busting out a new max.
[LASER BLASTS]
[EXPLOSIONS]
[MEN GROAN]
[LASER BLASTING]
RATCHET: That's all of them.
[DRAMATIC MUSIC PLAYING]
[OMINOUS MUSIC PLAYING]
[GROWLS]
[DRAMATIC MUSIC PLAYING]
[OMINOUS MUSIC PLAYING]
[CAT MEOWS]
[DRAMATIC MUSIC PLAYING]
[WHIRRING]
[MEOWS]
[DRAMATIC MUSIC PLAYING]
Making games used to be about these constant trade-offs
between the artistic vision and technical limitations.
With PS5 we're not gonna be burdened like that,
we're gonna be able to realize artistic vision a lot better.
It's got a ton of horsepower which is very easy to unlock,
and it's a machine that's really easy to develop on.
The PS5 will present a paradigm shift
as to what players will come to expect from gaming.
Will let us tell stories, make worlds,
create gameplay that I think
will truly captivate the player
and really surprise quite a few people.
Please take a look at this new franchise from Worldwide Studios
coming exclusively for PlayStation 5.
[DRAMATIC MUSIC PLAYING]
WOMAN: Over and over
I relive my first moments on this alien planet.
The crash,
the attack,
my death.
The crash,
the attack,
my death.
Trapped in this endless cycle.
Even death is no escape.
[PANTING]
Each time I wake
this planet seems somehow different,
as if changing.
This world is becoming part of me,
infecting my mind,
my memories.
The longer I spend here,
the more I can feel my sanity slip away,
but I cannot lose hope.
[UPBEAT MUSIC PLAYING]
WOMAN: My only choice is to keep fighting.
To keep looking for answers.
My only hope is to break the cycle.
Before the cycle...
breaks me.
[SUSPENSEFUL MUSIC PLAYING]
[UPBEAT MUSIC PLAYING]
ANNOUNCER: Welcome to London.
And our main event
looking to settle some scores
and crush anyone in his way,
Ultimo Bar Ricardo.
Challenging him is Jai
and the whole host of heavy hitters.
It's time for Destruction AllStars.
[DRAMATIC MUSIC PLAYING]
Hello, everyone. My name is Josh Grier.
And this is my brother, Mike.
We're from Ember Lab,
a small team with a background in film
and animation.
And we're very excited today to share with you
the first look at our new game.
It's a story full of adventure and charm
that has themes in personal growth and redemption.
So, please enjoy.
[DRAMATIC MUSIC PLAYING]
MAN: I know your kind.
You sense the power that flows through this land.
Yet, you do not fully understand it.
[UPBEAT MUSIC PLAYING]
MAN: Driven by the belief that you can help
these troubled spirits.
[UPBEAT MUSIC PLAYING]
MAN: But you cannot hide your weakness from me.
You have no power here...
Kena.
[UPBEAT MUSIC PLAYING]
[FLAME CRACKLING]
WOMAN: You ever feel like you're just waiting
for a sign...
to do that thing you've always meant to do?
Sometimes I feel like I'm just standing on the edge
of doing great things.
But something's holding me back.
Maybe it's just nerves.
Maybe it's the fear that...
I'll never be as good as what I imagine,
when I'm still just standing on the edge.
But if we've got nothing else to lose,
might as well jump.
[DRAMATIC MUSIC PLAYING]
Hi. I'm Lorne Lanning,
and I'm here to share with you
a game that I've been dying to make.
It's an emotionally engaging story
where rescuing is rewarding,
failure is devastatingly hilarious,
and the memories should last you a lifetime.
Take a look.
[DRAMATIC MUSIC PLAYING]
WOMAN: You are no longer a slave, Abe.
They believed, trusted, followed,
and it led them here.
You may have escaped the murderous blades,
but the fate of your entire people
is up to you.
[SUSPENSEFUL MUSIC PLAYING]
Holy shit!
[SUSPENSEFUL MUSIC PLAYING]
WOMAN: You must find your full voice.
[SPEAKING JAPANESE]
[SUSPENSEFUL MUSIC PLAYING]
WOMAN: You see things others can't.
Hear threats others don't.
[LAUGHTER]
WOMAN: Fight when others won't.
It's up to you to save Tokyo.
[UPBEAT MUSIC PLAYING]
[ENGINE REVVING]
[LAUGHTER]
[WHISTLE BLOWS]
[UPBEAT MUSIC PLAYING]
[DRAMATIC MUSIC PLAYING]
[UPBEAT MUSIC PLAYING]
[DRAMATIC MUSIC PLAYING]
[SUSPENSEFUL MUSIC PLAYING]
[WHITE GIANT]
[OMINOUS MUSIC PLAYING]
[SUSPENSEFUL MUSIC PLAYING]
AGENT 47: It was always gonna end like this.
All your hard work,
all your sacrifice,
only sped up the process.
[GUNSHOTS]
[SUSPENSEFUL MUSIC PLAYING]
AGENT 47: And now,
you find yourself alone.
[UPBEAT MUSIC PLAYING]
AGENT 47: Only death awaits.
[UPBEAT MUSIC PLAYING]
Hakan Abrak here from Io-Interactive.
In Hitman 3, Agent 47 is back
for his most intimate and professional contract
in his entire career.
This is also the dramatic conclusion
for the World of Assassination trilogy.
I'm so proud to be here to present a little glimpse
of the gameplay where Agent 47
is on top of the world in Dubai.
Enjoy.
[DRAMATIC MUSIC PLAYING]
MAN: [INDISTINCT] the world.
[UPBEAT MUSIC PLAYING]
[DRAMATIC MUSIC PLAYING]
[BEEP]
[ROBOT SQUEAKS]
[UPBEAT MUSIC PLAYING]
Way to go. Woo-hoo.
[DRAMATIC MUSIC PLAYING]
[THUNDER RUMBLING]
[SUSPENSEFUL MUSIC PLAYING]
[EXPLOSION]
[SUSPENSEFUL MUSIC PLAYING]
[GUNSHOT]
[DRAMATIC MUSIC PLAYING]
[SNORING]
[DRAMATIC MUSIC PLAYING]
[WATER PLOT]
[CLEARS THROAT]
[SUSPENSEFUL MUSIC PLAYING]
[GUNSHOT]
[MONSTER ROARS]
[SUSPENSEFUL MUSIC PLAYING]
[DRAGON ROARS]
[DRAMATIC MUSIC PLAYING]
What's up, everyone?
I'm Zion Williamson of the New Orleans Pelicans.
Here we go, the first ever teaser for the NBA 2K21.
Y'all are not ready for this.
[BALL DRIBBLING]
[UPBEAT MUSIC PLAYING]
[DRAMATIC MUSIC PLAYING]
Strabby.
Strabby, Strabby, Strabby, Strabby-dy-dy-dy-dy-dy,
Strabby.
Strabby?
DOG: Amazing, aren't they?
Half bug, half snack.
A very recently discovered species
entirely unique to this island.
Oh, this one's lively.
Beautiful seed patterns.
Strabby.
Oh, and it's tasty, too.
Welcome to the island of Bugsnax.
Awesome.
I got it.
My invitation is open.
Come join me
on the Island of Bugsnax.
Liz, hey, um,
I was trying to carry a lamp with my weenie hands
but I dropped it, and, uh, now the town's on fire.
Ugh.
Again?
Boing. Bunger. Bunger. Bunger. Bunger.
Bunger. Bunger. Bunger. Bunger. Bunger.
[CREATURE GROWLING]
[DRAMATIC MUSIC PLAYING]
Hi, everyone.
Thank you for being with us today
for this very special event.
But before we get to the end of the show,
I have something very near and dear to me.
[DRAMATIC MUSIC PLAYING]
[OMINOUS MUSIC PLAYING]
[CREATURE GROWLS]
[DRAMATIC MUSIC PLAYING]
Deathloop is a next-gen, first-person shooter
about rival assassins locked in a time loop.
This is our unique vision, what Arkane is all about.
Freeform immersive gameplay,
a surreal, player-driven story smashed together.
Want to see some stylish action?
Check this out.
[DRAMATIC MUSIC PLAYING]
JULIANNA: Hello, Blackreef.
Colt, my predecessor,
has been pronounced guilty of treason.
He is to be shot on sight, enforced in perpetuity.
Your assistance is appreciated and mandatory.
The real party doesn't start until he's dead.
BLACKREEF: Ahh. She is not making this easy.
[NEON SIGN BUZZES]
[SUSPENSEFUL MUSIC PLAYING]
BLACKREEF: It's pulled.
WOMAN: Look. We're ready to loop.
WOMAN: Die already.
BLACKREEF: Busted.
Die.
Damn.
[FILM REWINDING]
MAN: Good morning, Blackreef.
Another day, another death.
Aren't time loops fun?
For everyone else on this island,
this place is paradise,
a never-ending party,
where hunting me is the main attraction.
And no matter how I try to escape,
they always cut me down.
But I'm one stubborn motherfucker.
[GUNSHOT]
MAN: Every loop, I'm learning a little more,
piecing together the puzzle.
There's eight targets
and they all gotta die before midnight.
[DOG GROWLS]
MAN: There's just one little snag.
JULIANNA: You thought it was going to be easy?
[GUNSHOT]
MAN: Julianna Blake,
Blackreef's protector and a real pain in my ass.
She may kill me a million times,
but eventually,
inevitably,
I will break this fucking loop.
[GUNSHOT]
[UPBEAT MUSIC PLAYING]
MAN: Down you go.
JULIANNA: I don't like watching you die.
I like killing you.
There's a difference.
[DRAMATIC MUSIC PLAYING]
WOMAN: Long ago, a young girl went with her mother
to pick berries for her father,
who was hard at work.
[SUSPENSEFUL MUSIC PLAYING]
WOMAN: But the forest greeted them with a dark,
cold silence.
The bushes empty.
Yet determined to find the berries,
the rascal broke free of mother's grasp
and vanished into the trees.
Mother's worried cries faded fast
as the girl ran on over vine, under branch.
[SUSPENSEFUL MUSIC PLAYING]
WOMAN: And into the forest deep.
ETHAN: What is it with that creepy story?
WOMAN: It's just a local tale.
ETHAN: You're really into that stuff?
WOMAN: Quit being so paranoid.
[SUSPENSEFUL MUSIC PLAYING]
-[GUNSHOT] -ETHAN: No, no, friendly.
Friendly.
MAN: Who are you?
-Who sent you? -ETHAN: What's going on? I--
-Shh. -[CREATURES GROWLING]
-They're coming. -ETHAN: Who is?
[CREATURE GROWLS]
[GUNSHOT]
-ETHAN: [GASPS] -MAN: [SCREAMING]
[SUSPENSEFUL MUSIC PLAYING]
[GROWLING]
ETHAN: Chris?
Sorry, Ethan.
[GUNSHOTS]
ETHAN: Why?
[DRAMATIC MUSIC PLAYING]
[MACHINE BEEPS]
[GUNSHOT]
[THUNDER RUMBLING]
[HOLOGRAM CRACKLING]
[MACHINE BEEPS]
[THUNDER RUMBLING]
[GLASS BREAKING]
[DRAMATIC MUSIC PLAYING]
[MACHINE WHIRRING]
MAN: [GRUNTS]
[STATIC]
[DRAMATIC MUSIC PLAYING]
What is that?
MAN: Freedom, our freedom.
[DRAMATIC MUSIC PLAYING]
[BIRDS CHIRPING]
[DRAMATIC MUSIC PLAYING]
ALOY: The Old Ones...
perished a thousand years ago.
Their great cities...
turned to graves.
In their place...
came new life...
then new dangers.
[GALLOPING]
[DRAMATIC MUSIC PLAYING]
ALOY: I must find a way to stop it
or it will get worse and worse...
[BIRD CAWS]
ALOY: ...until it destroys us all.
[THUNDER RUMBLING]
[SUSPENSEFUL MUSIC PLAYING]
ALOY: There's nothing I wouldn't do
to save this world.
No depth I won't explore.
[GROWLING]
ALOY: No secret I won't unlock.
No barrier I won't cross.
This mission is mine alone.
If I falter,
if I fail,
there won't be anyone left to stop
what's coming.
[SUSPENSEFUL MUSIC PLAYING]
[GROWLING]
[SUSPENSEFUL MUSIC PLAYING]
ALOY: But whatever comes...
[GROWLING]
ALOY: I will be ready.
On behalf of the entire team at Guerrilla
we're happy to share the first look
at Horizon, Forbidden West.
We're continuing Aloy's story
as she moves west to a far future America.
To brave a beautiful but dangerous frontier
masked with mysterious new threats.
Get ready to explore distant lands
ravaged by massive storms.
And take on new powerful machines as you return...
To the majestic world of Horizon.
Stay tuned for much more.
We can't wait for you to get your hands on it.
[DRAMATIC MUSIC PLAYING]
I think there's a lot to look forward to for the community.
I think fans are gonna be really pleased.
DAN: As a game designer and storyteller,
this is incredibly exciting.
We're talking a whole new generation
of ideas and experiences that we can create for the player.
No matter where they are, no matter who they are.
KYLE: New experiences like we've never had before.
More iconic, interesting characters,
more atmospheric, immersive worlds
for players to explore.
AUSTIN: We want to wow players.
Expect the unexpected.
-And I for one can't wait. -We can't wait.
We can't wait to share them with you.
It's so exciting.
Incredibly exciting.
It's really about...
[INDISTINCT CHATTER]
MAN: As a developer, it's an amazing feeling to have.
Welcome to PlayStation 5.
[DRAMATIC MUSIC PLAYING]
[UPBEAT MUSIC PLAYING]
[DRAMATIC MUSIC PLAYING]
We hope you've enjoyed the first glimpse
of our future today.
You've seen our most striking console design yet,
and you've seen games that can only be enjoyed
with the full range of PlayStation 5's
features and power.
At PlayStation, we believe in generational transitions,
and we've put years of work into making them happen.
We want you to enjoy the unique benefits
of moving from one generation to the next.
Thank you for joining us.
We're launching later this year and we have tons more to share.
Welcome to PlayStation 5.
[DRAMATIC MUSIC PLAYING]
ALOY: But whatever comes...
I will be ready.
[UPBEAT MUSIC PLAYING]
[CAT MEOWS]
[EAGLE SCREECH]
[SCREAMS]
[DRAMATIC MUSIC PLAYING]
WOMAN: PlayStation.