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NATHAN: You ever wonder, like, different choices?
How we might ended up?
SAM: No.
I like the hand we've been dealt.
Sam!
NATHAN: You, me, together.
We were destined for something great.
MICHAEL: Why did I move here?
I guess it was the weather.
MICHAEL: Or the-- ah, I don't know,
that thing.
That magic.
FRANKLIN: But I thought we was trying to get out
of this bullshit?
You sounded more and more like a snee-ah-itch
every day.
TREVOR: My job, my score, get your own!
AGENT 14: We should talk about work.
LAMAR: We out here gangbanging like it's '91.
We all love banks!
Get me a DJ.
Give me a hand with these bodies.
This cannot be traced back to me.
Champagne anyone?
WOMAN: Just sort of smash things.
So now what?
It was great to kick today off with a look back
at just some of the seminal moments of the last 25 years.
And what better way to bridge our past and our future
than with a game that's graced every PlayStation console,
Grand Theft Auto.
It's been a privilege partnering with Rockstar Games
for many years now.
And we're thrilled to open today with the news
that that partnership will continue with PlayStation 5.
It's now just over a year since we began sharing
technical details of PlayStation 5,
but today's the day that we've been looking forward to
for years, when we get to show you
just some of the games that demonstrate our belief
that PlayStation 5 marks the biggest generational transition
our industry has yet seen.
The content we've curated for today's event
showcases how PS5 has inspired developers
to create new experiences
that are transformative
in how they look, sound, and feel.
Enough from me.
We're gonna have the games do our talking.
PETER: A hero is just someone who doesn't give up.
Your dad said that.
He was right.
Now it's your turn.
Go be a hero, Miles.
MILES: Okay.
Let's do this.
RATCHET:
You all right back there--
no way.
CLANK: It appears that the dimensions
are collapsing on one another.
If we cannot get to--
get to...
Right, the ship.
I mean, we can't be that far.
MAN: I have it in my sight.
CLANK: They have found us, Ratchet.
RATCHET: How do I steer this thing?
CLANK: Ask nicely.
RATCHET: Slow down, please, that's not listening.
CLANK: The dimensions are weakening considerably.
RATCHET:
How bad is it?
CLANK: Well, it is certainly not good.
RATCHET: Great.
CLANK: Where are we?
RATCHET: Beats me.
MAN: How many arms you got, beast?
We've been boarded.
Get off me ship.
Foul creature.
-CLANK: -RATCHET: Clank!
CLANK: Oh, oh.
Ratchet, we are too late.
Ratchet?
Who?
Hi, I'm Marcus Smith, creative director at Insomniac Games.
The entire studio is so excited to be able to share with you
a first-ever look at Ratchet & Clank: Rift Apart.
A brand new full-length inter-dimensional adventure
built from the ground up for the PlayStation 5.
We're doing things we've never been able to do before,
like use dimensional rifts to be able to leap
from planet to planet nearly instantly,
or put ray trace reflections on Clank.
All of our alien worlds are filled with density
and life previously unseen.
Plus Ratchet's all-new arsenal is more exciting than ever,
thanks to the DualSense's Controller's enhanced feedback.
Ratchet and Clank are near and dear to our hearts
in Insomniac and we can't wait to share more with you
in the future, but for now here's another look.
Did you see that?
MAN: Like the ride, bro?
Score for lombax.
GIRL: It's Ratchet and Clank.
CLANK: Sandsharks from above.
RATCHET: Nice Sandshark.
Nice Sandshark.
My heroes.
Was that a Kraken?
CLANK: Or at least a very large octopus.
RATCHET: Robot?
CLANK: I will never get used to that.
RATCHET: Hey. Break reality.
MAN: Don't let 'em get to the boss.
CLANK: There are various reasons they resurfaced
after all these years but just to try
and take over the universe again.
RATCHET: Yeah.
I kind of wish he was doing a worse job.
CLANK: He must have more plans.
RATCHET: That's what I'm afraid of.
MAN: Busting out a new max.
RATCHET: That's all of them.
Making games used to be about these constant trade-offs
between the artistic vision and technical limitations.
With PS5 we're not gonna be burdened like that,
we're gonna be able to realize artistic vision a lot better.
It's got a ton of horsepower which is very easy to unlock,
and it's a machine that's really easy to develop on.
The PS5 will present a paradigm shift
as to what players will come to expect from gaming.
Will let us tell stories, make worlds,
create gameplay that I think
will truly captivate the player
and really surprise quite a few people.
Please take a look at this new franchise from Worldwide Studios
coming exclusively for PlayStation 5.
WOMAN: Over and over
I relive my first moments on this alien planet.
The crash,
the attack,
my death.
The crash,
the attack,
my death.
Trapped in this endless cycle.
Even death is no escape.
Each time I wake
this planet seems somehow different,
as if changing.
This world is becoming part of me,
infecting my mind,
my memories.
The longer I spend here,
the more I can feel my sanity slip away,
but I cannot lose hope.
WOMAN: My only choice is to keep fighting.
To keep looking for answers.
My only hope is to break the cycle.
Before the cycle...
breaks me.
ANNOUNCER: Welcome to London.
And our main event
looking to settle some scores
and crush anyone in his way,
Ultimo Bar Ricardo.
Challenging him is Jai
and the whole host of heavy hitters.
It's time for Destruction AllStars.
Hello, everyone. My name is Josh Grier.
And this is my brother, Mike.
We're from Ember Lab,
a small team with a background in film
and animation.
And we're very excited today to share with you
the first look at our new game.
It's a story full of adventure and charm
that has themes in personal growth and redemption.
So, please enjoy.
MAN: I know your kind.
You sense the power that flows through this land.
Yet, you do not fully understand it.
MAN: Driven by the belief that you can help
these troubled spirits.
MAN: But you cannot hide your weakness from me.
You have no power here...
Kena.
WOMAN: You ever feel like you're just waiting
for a sign...
to do that thing you've always meant to do?
Sometimes I feel like I'm just standing on the edge
of doing great things.
But something's holding me back.
Maybe it's just nerves.
Maybe it's the fear that...
I'll never be as good as what I imagine,
when I'm still just standing on the edge.
But if we've got nothing else to lose,
might as well jump.
Hi. I'm Lorne Lanning,
and I'm here to share with you
a game that I've been dying to make.
It's an emotionally engaging story
where rescuing is rewarding,
failure is devastatingly hilarious,
and the memories should last you a lifetime.
Take a look.
WOMAN: You are no longer a slave, Abe.
They believed, trusted, followed,
and it led them here.
You may have escaped the murderous blades,
but the fate of your entire people
is up to you.
Holy shit!
WOMAN: You must find your full voice.
WOMAN: You see things others can't.
Hear threats others don't.
WOMAN: Fight when others won't.
It's up to you to save Tokyo.
AGENT 47: It was always gonna end like this.
All your hard work,
all your sacrifice,
only sped up the process.
AGENT 47: And now,
you find yourself alone.
AGENT 47: Only death awaits.
Hakan Abrak here from Io-Interactive.
In Hitman 3, Agent 47 is back
for his most intimate and professional contract
in his entire career.
This is also the dramatic conclusion
for the World of Assassination trilogy.
I'm so proud to be here to present a little glimpse
of the gameplay where Agent 47
is on top of the world in Dubai.
Enjoy.
MAN: the world.
Way to go. Woo-hoo.
What's up, everyone?
I'm Zion Williamson of the New Orleans Pelicans.
Here we go, the first ever teaser for the NBA 2K21.
Y'all are not ready for this.
Strabby.
Strabby, Strabby, Strabby, Strabby-dy-dy-dy-dy-dy,
Strabby.
Strabby?
DOG: Amazing, aren't they?
Half bug, half snack.
A very recently discovered species
entirely unique to this island.
Oh, this one's lively.
Beautiful seed patterns.
Strabby.
Oh, and it's tasty, too.
Welcome to the island of Bugsnax.
Awesome.
I got it.
My invitation is open.
Come join me
on the Island of Bugsnax.
Liz, hey, um,
I was trying to carry a lamp with my weenie hands
but I dropped it, and, uh, now the town's on fire.
Ugh.
Again?
Boing. Bunger. Bunger. Bunger. Bunger.
Bunger. Bunger. Bunger. Bunger. Bunger.
Hi, everyone.
Thank you for being with us today
for this very special event.
But before we get to the end of the show,
I have something very near and dear to me.
Deathloop is a next-gen, first-person shooter
about rival assassins locked in a time loop.
This is our unique vision, what Arkane is all about.
Freeform immersive gameplay,
a surreal, player-driven story smashed together.
Want to see some stylish action?
Check this out.
JULIANNA: Hello, Blackreef.
Colt, my predecessor,
has been pronounced guilty of treason.
He is to be shot on sight, enforced in perpetuity.
Your assistance is appreciated and mandatory.
The real party doesn't start until he's dead.
BLACKREEF: Ahh. She is not making this easy.
BLACKREEF: It's pulled.
WOMAN: Look. We're ready to loop.
WOMAN: Die already.
BLACKREEF: Busted.
Die.
Damn.
MAN: Good morning, Blackreef.
Another day, another death.
Aren't time loops fun?
For everyone else on this island,
this place is paradise,
a never-ending party,
where hunting me is the main attraction.
And no matter how I try to escape,
they always cut me down.
But I'm one stubborn motherfucker.
MAN: Every loop, I'm learning a little more,
piecing together the puzzle.
There's eight targets
and they all gotta die before midnight.
MAN: There's just one little snag.
JULIANNA: You thought it was going to be easy?
MAN: Julianna Blake,
Blackreef's protector and a real pain in my ass.
She may kill me a million times,
but eventually,
inevitably,
I will break this fucking loop.
MAN: Down you go.
JULIANNA: I don't like watching you die.
I like killing you.
There's a difference.
WOMAN: Long ago, a young girl went with her mother
to pick berries for her father,
who was hard at work.
WOMAN: But the forest greeted them with a dark,
cold silence.
The bushes empty.
Yet determined to find the berries,
the rascal broke free of mother's grasp
and vanished into the trees.
Mother's worried cries faded fast
as the girl ran on over vine, under branch.
WOMAN: And into the forest deep.
ETHAN: What is it with that creepy story?
WOMAN: It's just a local tale.
ETHAN: You're really into that stuff?
WOMAN: Quit being so paranoid.
-ETHAN: No, no, friendly.
Friendly.
MAN: Who are you?
-Who sent you? -ETHAN: What's going on? I--
-Shh.
-They're coming. -ETHAN: Who is?
-ETHAN: -MAN:
ETHAN: Chris?
Sorry, Ethan.
ETHAN: Why?
MAN:
What is that?
MAN: Freedom, our freedom.
ALOY: The Old Ones...
perished a thousand years ago.
Their great cities...
turned to graves.
In their place...
came new life...
then new dangers.
ALOY: I must find a way to stop it
or it will get worse and worse...
ALOY: ...until it destroys us all.
ALOY: There's nothing I wouldn't do
to save this world.
No depth I won't explore.
ALOY: No secret I won't unlock.
No barrier I won't cross.
This mission is mine alone.
If I falter,
if I fail,
there won't be anyone left to stop
what's coming.
ALOY: But whatever comes...
ALOY: I will be ready.
On behalf of the entire team at Guerrilla
we're happy to share the first look
at Horizon, Forbidden West.
We're continuing Aloy's story
as she moves west to a far future America.
To brave a beautiful but dangerous frontier
masked with mysterious new threats.
Get ready to explore distant lands
ravaged by massive storms.
And take on new powerful machines as you return...
To the majestic world of Horizon.
Stay tuned for much more.
We can't wait for you to get your hands on it.
I think there's a lot to look forward to for the community.
I think fans are gonna be really pleased.
DAN: As a game designer and storyteller,
this is incredibly exciting.
We're talking a whole new generation
of ideas and experiences that we can create for the player.
No matter where they are, no matter who they are.
KYLE: New experiences like we've never had before.
More iconic, interesting characters,
more atmospheric, immersive worlds
for players to explore.
AUSTIN: We want to wow players.
Expect the unexpected.
-And I for one can't wait. -We can't wait.
We can't wait to share them with you.
It's so exciting.
Incredibly exciting.
It's really about...
MAN: As a developer, it's an amazing feeling to have.
Welcome to PlayStation 5.
We hope you've enjoyed the first glimpse
of our future today.
You've seen our most striking console design yet,
and you've seen games that can only be enjoyed
with the full range of PlayStation 5's
features and power.
At PlayStation, we believe in generational transitions,
and we've put years of work into making them happen.
We want you to enjoy the unique benefits
of moving from one generation to the next.
Thank you for joining us.
We're launching later this year and we have tons more to share.
Welcome to PlayStation 5.
ALOY: But whatever comes...
I will be ready.
WOMAN: PlayStation.