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His obsession is to find a gap to play.
Children need to have their own leisure.
I used to play from time to time, but then I stopped playing.
I focused more on comedy, on making sketches, videos.
I wanted to start with a passion, something completely new.
You put the heating on, silly sod!
I know, damn it!
Why did you put the heating on? It makes no fucking sense!
My goodness!
God damn it! Now she starts to say...
You will hit the floor!
God!
I've noticed, when children play video games and you interrupt them,
an aggressive streak comes out.
There's an unusual reaction, not typical of that person you know.
I threw the controller, it bounced,
a button, the L1, went under the table,
and the controller got broken,
and it seems something inside is broken,
and, when you move it like this,
it sounds like maracas,
like there's something broken inside.
When I tell him to stop, he says, "No, wait."
That "wait" can be half an hour, one hour? It's never enough for him.
So, when I managed to stop him, he's very nervous.
And he gets angry and goes to his room.
His obsession is to find a gap to play.
We don't let him play on weekdays because he has to study a lot.
My mum says it's very bad,
but, if I don't play on weekdays, I want to play at the weekend.
It's an estate my grandfather owned.
It's a heroic crop on a steep hillside. The slope is 70%.
I was taught this passion for wine, and we try to continue the tradition.
The island is still active.
We have an underwater volcano.
The people were scared.
Tourists stopped coming.
A lot of companies went bankrupt.
When Cristian was born was the boom
of the first computers, the Nintendo 64,
and the Game Boys all the kids wanted for Christmas.
Since he was little, when his brother was playing Mario,
Cristian was two,
he already pointed at the TV and said "Mario, Mario, Mario."
I've never had a computer, and I've always loved mobile phone games.
Before Clash Royale, I played lots of phone games.
I even had emulators, on the phone, for Nintendo 64.
On an isolated island we had lots of problems with the coverage.
So, he was always trying to find a place where the connection was good.
When I started, I struggled.
Internet would go down for 2 or 3 days and I couldn't play.
As parents, we obviously worried, because
he played for hours with the mobile.
My father would get into the room to tell me lunch was ready,
and I asked him to wait and he was like "Wait? Come right now!"
And I said I was playing, but, then, they didn't understand online gaming.
You can't stop it, you're playing against somebody in real time.
Many times, they'd confiscate my phone. I had to pass my exams to get it back.
As he grew up, it became more difficult for us
to tell him to give us the Game Boy or to switch it off.
And he continued. Always more and more.
I always remember a day, we were home, having dinner, and he said,
"Mum, dad, I must tell you
I play a game, and I may be signed."
It seemed a bit impossible to us.
"Are they going to sign you?" "Yes, and a salary and Social Security."
You see he starts receiving a shirt and a phone, and you start to believe.
After playing for two clubs in Spain,
he starts mentioning that he may have to go to LA.
We played a semi-final.
My dad told me that all the people in my village were supporting me.
Some people there don't understand the game
But they're there because of him.
We can shout in any football match, and we don't know those people.
But we understand a goal is when the ball goes into the net.
However, we don't know what Cristian's doing,
but when he raises his hands, because he's won,
we all get excited.
He's become a pro. He makes a living from it nowadays.
I think that he's doing what he likes, which is the most important thing.
He's working and that makes him happy,
and he's rewarded spiritually and economically.
That's all.
When people see him in the news,
they think they should allow theirs to play.
They say, "And I was telling mine not to play."
And it's just one more opportunity.
I didn't know what to do at 18, and now with this opportunity,
which is something I like,
I'll try to continue being here.
The world of leisure and video games
has a lot of career possibilities, not just playing.
Video game is culture.
And it's also an industry hiring professionals from other cultural areas,
professionals from the world of cinema, of music, of literature.
I played football in Las Palmas. My knee was injured. I had to give up.
And, then, my escape route was FIFA, the console.
I injured my knee. I broke a ligament and my meniscus. I had to give up.
We went to play to Norway and Sweden with the Spain national team.
They played football and we played e-sports.
It was very moving and significant, football and games getting closer.
The new generations are very excited with football but crazy about video games.
There many children who see LoL who don't like football,
They can't accept that a 90-minute match may end up in a goalless draw.
In League of Legends, in 30 minutes, they kill dragons,
fight mighty monsters and other players.
You're sure there will be action.
The great challenge for clubs and leagues
is to make this become an ally.
They don't follow different paths.
In video-game design's world, there are two trends: the free-to-play,
which are these games you play free and then you can buy little things,
and then the perversion of this model,
called pay-to-win, in which you have to pay to be better.
FIFA is pay-to-win. You have to pay, not to win, but to compete.
Within the game, there are envelopes with cards,
and you need to use real money to open them.
If you're lucky, you get good players, if not, you get average players.
There are +12 games with these dynamics,
and I think that games that have this kind of loot boxes
should automatically be considered +18, right away.
Besides, they shouldn't pay taxes as a video game but as a game of chance.
There's no real evidence showing the use of video games or tablets
can be negative for the development of a child or of a child's brain.
It's the acquisition of a new ability, that can be somewhat enriching.
Having said that, the problem is the time limit.
How much time does a child spend with a tablet or a video game?
That's what we need to limit.
Because if they play too much,
they're not doing other things essential for their natural development,
such as playing with other kids, interact with objects, practice sport.
The problem is the sedentary lifestyle,
and not just not doing sports,
but the time we are sitting down,
whether we're playing video games, watching a series,
or sitting down working very long hours.
This has a negative impact on our health.
I remember, since I was a child, I always played car racing games.
They were my favourite games and, my father was to blame for that.
I started with karting like any other driver who dreams of being in Formula 1.
My brother progressed to the Formulas, but I stayed in karting
as no chance came up for me.
What I was trying to find in video games was a simulator
so that I felt like a real driver.
My life changed with Gran Turismo 5 Prologue.
In 2008, this opportunity came up
for me to qualify for...
for the Dubai 24 Hour Race.
A real challenge in a real car. And everything began there. I qualified.
I had the pressure to prove...
that I was the driver who had beaten 25,000 people,
and who had to face the music.
There I was representing all the players who'd fought for a dream,
being a professional driver.
And there I was, with my overalls, my helmet,
and with 30 or 40 cars around, and I had to be up to the job.
The transition from driving in a simulator, on a screen, on a TV,
to being in a racing car with rivals in real life is...
is a giant leap.
Situations you can't face in a simulator, but you do have to in a real car.
The risk factor. You're risking your life.
In a simulator, you can crash, then you press restart,
get a new car and you are safe.
It was a dream come true, but I wanted more.
Tom Kristensen, the king of Le Mans, the driver with most wins at that race,
came to my first time there and asked me,
"Lucas, are you the one who comes from video games?
And you are here now? Is that true?" I said, "Yes, it's true."
I was amazed, I was just 23,
because Kristensen came to talk to me about this.
It's an amazing feeling. The best day of my life.
My family couldn't believe it back then.
But, my father, above all, was really touched to see me there. Everybody was.
It's incredible when you think that from a video game, in three years,
you could be in the most prestigious race in the world.
I made lots of friends in karting and they go nuts because, 20 years later,
I'm currently competing thanks to a video game.
While they kept on fighting so long in karting,
in Formula Promotions, in real competition,
I managed to short-cut with Gran Turismo.
And I think we have marked a turning point in simulation.
And now, you see lots of youngsters pursuing their dreams through this.
At first, we thought it was a mistake.
I was told they'd started a protocol, but he didn't get any better.
Quite the contrary, the illness was progressing.
It finally affected the bones, medulla, intestine.
Then they told me they didn't know what to do with Yago.
I found out that at the Children Hospital in Boston
a doctor was carrying out clinical trials.
The illness was contained, but his immune system was destroyed.
This posed another handicap.
Yago was totally isolated because he was defenceless.
Any virus could kill him.
For this reason, he was in a 4-square-meter room, in bed.
As a mother, I had to stimulate my child,
because I realised he couldn't be sleeping 24 hours a day.
The director of Juegaterapia told me, "Why don't we give Yago a console
so that he has something to play with? Let's stimulate him through games:
memory games, puzzles, games with animals,
whatever, but Yago needs his brain to start moving."
Being creative, also...
deciding what will happen in your game, where you want to go,
what level you want to play, which superhero you want to fight with,
creating your avatar...
It's an adventure in a world with lots of trees,
and underground mines, and you can mine anywhere.
And it was raining a bit and my rabbit drowned.
The nurses started talking about how radically he had changed
thanks to playing those video games. He...
he was so entertained that he forgot he was ill in a room.
He walked three steps, from the door to the garden,
and suddenly he stops and I asked him to move on,
and he was completely still, and I told him to walk,
and he said, "Mom, look, I also have a shadow."
And I told him we all do.
He said, "I didn't before."
Then I realised, with artificial light, you don't cast a shadow.
And when he was in hospital, he thought everyone had a shadow but him.
Yago had seen insects on the tablet.
And, all of a sudden, he sees a fly.
And he starts shouting in a way that he scared me.
I had to pick him up quickly and he covered his face.
And I told him that was an insect. And he said, "It flies very quickly!"
Yago has grown up in an adult world, of doctors and nurses,
but, thanks to video games, he's been in contact with his brothers
his family, his friends, see the world,
which he could only see through a window before.
And thanks to this console and tablet
that Juegaterapia gave us in the worst moment in our life.
We realised we had to humanize the rooms,
those where they spend many hours,
maybe months hospitalised, always indoors, without going out.
When doctors let them, they open the door, come in,
and they're all amazed. They forget they're in hospital.
We came up with the Baby Pelones, a charity doll.
David Bisbal, Ricky Martin, Shakira, Alejandro Sanz, Richard Gere, etc.
We're taking the game to hospitals.
The leagues are mixed, and the problem so far is
that women don't play as well as men, who play professionally.
I've fought against the odds to be sure I wasn't chosen just because I was a girl.
I don't to be a marketing face.
I want to be treated according to my level.
When I was little, there was time for lots of games;
time for marbles,
for palen, a game which is now lost, time for football,
sometimes even with no ball.
We had to use a sock filled with straw instead. That was the ball.
We didn't have other options, no TV, no radio,
so we would join other boys and play these games.
Here in Galicia, families had lots of children,
but only one heir, who inherited 3/5 of the property,
so 2/5 for four or five wasn't enough.
Therefore, the others had to emigrate.
You had to travel by boat and the voyage took about a month.
They had no money. They left with nothing but the clothes on their backs.
They would send a letter every 2 or 3 months,
and it would arrive one, two or three months later.
We spend the summer in my father's home village.
It is a small town in Galicia, where...
all my father's ancestors lived: grandparents, great-grandparents...
When we were little,
all the children of the people who'd had to go away for work went there.
People from Mexico, France, Bilbao, La Corunna, Madrid.
Once we'd left, we didn't see each other.
We could only get in touch by regular post.
Manuel's a friend I have in Ribas Pequeñas, a village in Galicia.
I go there during the holidays and he lives there.
Adults don't usually play, and, here, there are only adults.
When my parents were little,
they used to come here too and meet their friends.
And they didn't see each other again until the year after,
when they came back to the village.
On the other hand, we see each other in the village.
When they go back home, to Madrid, to France,
I stay here and we can keep in touch and play together.
When they meet, they play football or swim in the river,
but, when they aren't together, they can't do that anymore.
And they meet online to play video games,
and, as they have fun, they do it quite often,
and their link is much closer than by letter or phone, which are passive.
It's a great way to keep and build on friendships.
If you meet to play, that link will grow and last.
I wish they could have more calmness.
Now everything's very quick, they want everything right now.
I can hardly assimilate modern technology. I don't get involved with it.
It's a different life...
luckily, for the better.
I got into the game, I got any nickname
I managed to find him because they told me his name was Neca,
and I started talking to him through the game chat.
In the game you can talk to someone if you know their nickname.
So I thought who is talking to me?
Maybe it's a friend with a new character.
And is trolling.
And in the end she confesses it to me and she tells me it was her.
And with that she conquered me.
That we both have the hobby of video games,
made this relationship take hold.
This was done in a very natural way and we knew this was for life.
We watched him and went to Sweden to look for him,
and he turned out to be a child with a natural talent.
We offered him a professional contract. He began to cry.
I was delighted that a child like him, with that talent signed up with x6tence.
When he arrived, I had to fight with the organisations and the leagues,
because they didn't allow a 14-year-old boy to play,
even with his father's consent.
In his first tournament, at fourteen, we won, and he was awarded best player.
He began to stand out.
It's not common at all
for someone who is 16 years old to perform as well as he was performing.
And he attracted the attention of the big Counter clubs.
I was proud, above all when they jumped onto the arena,
and everybody was standing up and shouting.
Tears came to my eyes when the people were shouting Plopski's name.
Who could have imagined that? This is awesome.
In e-sports, performance is achieved using hand and fingers.
The players carry up to 400 small and barely visible movements per minute.
We test the fine motor skills like hand to eye coordination, wrist speed,
dexterity and the precision of hand movements.
For the perception and attention test, we use the NeuroTracker.
The primary focus is on perception and selective attention in a 3D space,
as well as central brain functions,
as working memory or the ability to process information quickly.
Because many e-sports tournaments last for several hours or days
an increased endurance capacity
also helps the brain to stay in good shape.
With all these tests we want to compile
and analyse the optimum ability and stress profiles
of those who take part in e-sports,
and to develop a theory of training on this basis.
We've taken two people of the same sex and same age.
The only difference between them is
that one is a pro gamer, a professional,
and the other is just an amateur player.
During the resonance they were watching some videos.
They put me the videos of the game.
What you do is see them and think what I would have done at that moment.
I was trying to understand what was happening in the game
and I didn't know what I had to watch out for.
I was seeing the surroundings, how they moved, what was happening.
I even got scared.
There are differences in brain activity
that are clearly seen between a person...
that is a professional player
and another one that is an amateur.
The amateur is activating the brain with much more intensity.
If we see which areas of the brain are activated,
the auditory areas, which are activated in the expert and not in the amateur.
The motor areas, which are in charge of the hands, are very active in the expert.
Even though she isn't moving, she knows she should be.
And just by watching the videos of the game,
the brain adds what she should be doing with her hands.
In the beginning, I played the game as a hobby but then I became good player.
I thought of becoming a professional player.
People told me all the time that I should join
a professional team.
And now with the consent of my parents,
I am on the MVP team.
Every game company is making an attempt to create a product
that can encompass game content around the world.
I used to watch animation when I was a child
and I loved their customs and how they were dressed.
So I looked for this thing, and then I started with cosplay.
I've been into video games and cosplay since always.
Then, I realized that I could make money with cosplay.
So I set up a company
from the cosplay business.
Jerónimo started playing video games
when he was little, in the Penguin Club.
And he hasn't really stopped ever since. It was one video game after other.
As a father, the only thing I saw was a child in front of a computer.
I didn't know much about it.
Later, everything started to get a bit complicated.
That which is good fun and easy to control,
because he is ten and I tell him to do his homework, stop playing and go to bed,
when he is 14, becomes "OK, I'm going to bed but a bit later",
but you can't be on top of him.
And when he is 15 or 16, he says, "Yeah, yeah, I'm going to bed",
and just avoids you and stays awake.
And then, the conflicts at school start.
Conflict with the headmaster, with the teachers.
They called us because he was sleeping all morning at school.
"What do you mean with that?"
Later, this starts becoming what we could call almost an obsession.
Twelve hours a day, low grades at school, etc.
Lots of things happened. We had to...
We cut off the Internet, threw the router out of the window,
He would cut the cable of the modem, or hide the PC power cord.
At 12, I spent 9 hours at an Internet café because I didn't have a router to play.
And then, he started breaking keyboards.
How he managed his anger,
the madness due to the frustration for the game.
I argued with my mom a lot; I wanted to make a living out of this,
but she wanted me to study, to finish school and go to university.
It was a bit embarrassing for us.
We said to each other, "There's something wrong with him."
Because when he broke keyboards and I got new ones,
and Luz told me, "No, don't get him a new one.
You are always solving his problems." And so on.
His mother didn't know what to do, and asked me to take charge of him.
When, 30 years ago, I told my parents I wanted to study advertising,
they said, "Why not become an architect or a doctor?"
So, with that in mind, I wondered,
"What if there's something behind this that I may not be realizing?"
So, when Jero told me,
"This is how it works, there are leagues and you get paid for it,
and look how many subscribers I have on YouTube."
So I started to encourage him.
Without telling him, I started to give preference to his training over school.
But, it's a decision a parent has to make.
When I understood what this is all about,
I saw it was like a football club.
He always supported me a lot. And I always thought I didn't deserve him,
because he always supported me, and I felt I couldn't say thank you.
Jero says it was difficult for his mom, but, when she finally understood it,
she became one of his most important supports.
And when you see that person's changed and congratulates you, you feel relief.
Being able to create content, and distribute it,
is a chance the digital media allows, which the traditional media didn't have,
and which a lot of traditional sports clubs can't do.
Football isn't my rival, Netflix is. Why?
Because fans want to consume contents constantly.
If I'm able to give them contents 24/7 through my own team,
my own content creators, my players, the club itself,
I will have those fans unconditionally.
The relationship with the players is similar to the one in football;
they are sports people, with a contract and a salary,
but, in this digital environment,
they need to look after their image a lot more than in football.
You need to be both a player and a content creator.
For a professional player, playing well isn't enough. It is for his team,
but to reach a bigger audience, he needs to entertain. And that's when we step in.
We, YouTubers, help people have fun, but we don't have enough level.
I used YouTube and e-sports a lot.
I managed to have a voice, and I realized I could use the voice I have.
My voice, my audience on YouTube, and take it to e-sports.
I started in YouTube with friends from class,
and through that I became interested in the world of the internet, of e-sports.
Back then, they weren't called so.
I went to a casting and they chose us.
I became famous with perseverance, that was very important
and creating content people were interested in.
If a new game came out, I would buy it and I film myself playing it
so people could also enjoy it.
I was home playing, watching YouTubers,
and, one day, I thought, "Why not me?
I'm all day playing.
Why shouldn't I show them?"
Because many people say that, taking into account my difficulties,
I play better than other people with no handicap in their hands.
I made a video on my channel, because they wanted to know how I played.
And then my channel started to get off the ground.
My parents were puzzled, and asked, "And what is all this for?"
and I said "I don't know, dad.
I'm having fun. I don't know. I enjoy it."
You have fun with your garden, and I play games, record it and upload it.
The ones of us who have a voice
are setting up the collective imagination.
And the children listening to us
don't need teachers, or to be told what is right or wrong.
But I think if we transmit values
and a way to understand life,
we're helping set up tomorrow's society.
In real time, we'll be able to have VR, AR, HD gaming,
which will break all the barriers,
and will allow children all over the world to become close friends,
thanks to the virtual worlds in where they'll live.
What will happen in the future? Will they leave a mark in humanity?
Or is this the culture? A culture of the ephemeral.
The industry has to get involved, but we need the support of governments
and parents.
It's very easy to blame video games.
We need to know we're responsible for our children,
and we can't avoid that.